- Shadows have to be reverse stereo-ed. There are shadows that only occur during unit movement. Open the "shadows" save file and place 2 different units on the same tile. Now click on the tile to repeatedly swap between them. You should see shadows appear, then fade away.  

- There's one shadow shader that also contains volcano smoke and birds (above holy districts). The smoke and the birds need to be stereo-ed.

- Oceans need a halo fix in the VS and a line disabled in the PS. 

- AO needs to be disabled in the animated leaders screen

- Flickering shadows in animated leaders screen are fixed by removing nvidia stereo and manually stereoizing the shader. Windows 7 also needs a section in the d3dx.ini file (see "ShaderOverrideShadows").

- Strategy map vertex shaders need to be in ASM. 